Unity · VR · Real-time graphics
Loïck
Rivemale

Building tools, crafting shaders,
and designing 3D environments.

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01 — Work
Professional projects
02 — Personal
Side projects
Loïck Rivemale
8+years exp.
03 — About
Engineering meets
creative exploration

I'm a Unity developer with a passion for blending solid engineering with creative exploration. Over the years I've worked on aerospace simulation tools, VR filmmaking software, and personal projects that push the boundaries of real-time graphics.

I focus on building tools, crafting shaders, and designing 3D environments that inspire developers and artists alike. I love experimenting with rendering techniques, joining game jams, and seeing where curiosity leads.

C# / ShaderLab / Shader Graph
Unity / VR / XR
Procedural generation
Networking (Photon Bolt)
3D environments / Blender
Real-time rendering
TCP / UDP / REST APIs
Game jams & rapid proto
Download resume GitHub ↗ Instagram ↗
04 — Contact
Let's build something together

Open to freelance projects, full-time roles, and interesting collaborations.
Every side project on my GitHub is open — feel free to explore.

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