Unity developer
I’m a Unity developer from France, currently based in Southeast Asia.
Over the past few years, I’ve worked on aerospace simulation tools and VR filmmaking software.
Somewhere along the way, I fell in love with the artistic side of real-time graphics.
These days, I spend most of my time building tools, writing shaders, and playing around with 3D environments.
I like experimenting with rendering and seeing where it takes me.
I’ve also joined a few game jams to try out weird ideas.
Every side project here is available on GitHub.
Feel free to explore, reuse, break, or remix anything, and if you build something with it I’d love to see it !