Building tools, crafting shaders,
and designing 3D environments.
I'm a Unity developer with a passion for blending solid engineering with creative exploration. Over the years I've worked on aerospace simulation tools, VR filmmaking software, and personal projects that push the boundaries of real-time graphics.
I focus on building tools, crafting shaders, and designing 3D environments that inspire developers and artists alike. I love experimenting with rendering techniques, joining game jams, and seeing where curiosity leads.