Loïck Rivemale
I’m a Unity developer with a passion for blending solid engineering with creative exploration. Over the years, I’ve worked on aerospace simulation tools, VR filmmaking software, and a range of personal projects that push the boundaries of real-time graphics.
These days, I focus on building tools, crafting shaders, and designing 3D environments that inspire both developers and artists. I love experimenting with rendering techniques, joining game jams to try unconventional ideas, and seeing where curiosity leads.
Every side project you’ll find here is open on GitHub
Feel free to explore, adapt, or remix. If you create something with them, I’d be thrilled to see it.